![]() ![]() You’ve got one face button for low punch, one for high punch, one for breaker attacks and one for throws. All combat in the game is mapped to the four face buttons and a shoulder button. In what must have been one of the strangest game design meetings of all time EA came up with one of the simplest, yet most mind-numbingly annoying control schemes of all time. For some this might sound like perfect post-pub gaming fodder, but it’s simply too frustrating to spend any serious amount of time with. This is FaceBreaker in a nutshell: an overly frenetic button masher that barely gives you a second to think. Then you start a fight, you blink, and you find your character face down on the canvas after being on the wrong end of a seemingly unstoppable string of punches rounded off with a FaceBreaker – the game’s signature move that ends a match instantly and crushes your character’s face in the process. EA makes the rather excellent Fight Night games, so this surely has to be good. Ready 2 Rumble was years ago and to be honest we’re getting fed up of simulation boxing games. As you enter ‘Brawl for it All’ mode, FaceBreaker’s core single-player mode, and take your pick from a variety of garish but decently designed characters, hope rises to expectation. ![]() The menus and presentation have the expected EA quality sheen and lull you into thinking you might be about to play a new arcade classic. EA no doubt intended to make an arcade boxing game that is accessible to everyone and incredibly fun to play for a laugh, but the result is a game that’s so frantic and unbalanced it starts to irritate almost immediately. ![]() After the crushing disappointment that was Mercenaries 2 comes the uber-exciting looking FaceBreaker – a game that we can’t help but liken to the Dreamcast launch game classic Ready 2 Rumble. The jaw is on a swivel swinging hinge with a spring in the middle so it bobbles open and shut as the face is actually quite a ways forward from the wearer's.EA has entered a new age of quality games, or so we thought. The head is carved from foam, the horns are a core of tinfoil coated in paper pulp and painted and they attach to the head with magnets for ease of transport. This guy was very complicated and honestly might be the only Charr I make, if I do make more they will have to be either artistic Liberty or have an added fee as this proved to be way more complicated than it looked and took me as long to craft as a quadsuit!Īside from the Claws and Paws pads which are from dreamvision creations everything here is me, the eyes, the horns, the teeth, everything handmade one-of-a-kind pain in the butt. Okay first off I do want to make it clear that yes I have a policy against making copyrighted characters but this is the first case where I had been approached to make a character that is not copyrighted but the species does come from a video game.Īfter talking with a few other makers who have taken on chars I gain the confidence to go ahead and do this. Please pardon the stiff posed photos on the duct tape dummy, I don't know any tall quarterback types that would have at all fit in this. I CAN FINALLY SHOW THIS TO YOU OMG, it has been done for months but was kept a secret until MFF and today he's finally on the loose so I can show you all my hard work! ^w^
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